What made Sega Saturn textures look like that
- Quads instead of triangles, textures drawn as distorted sprites
- 15-bit RGB and 4/8-bit palettes
- Mesh (checkerboard) transparency instead of blending
Sharp sprite-like textures with 15-bit color and mesh transparency.
| Resolution | 64×64 |
|---|---|
| Palette | 32 colors (median) |
| Dithering | bayer2 |
| 15-bit color | yes |
| Downscale | nearest |
Every value can be tweaked in the editor; drop in your own photo or texture to convert it.