PS1 texture filter

Low resolution, 15-bit color, 4/8-bit indexed palettes and the GPU's 4×4 ordered dither.

Open editor with PlayStation 1 preset

What made PlayStation 1 textures look like that

  • Textures usually 64×64 to 128×128, stored in 1 MB of VRAM
  • 4-bit (16 colors) and 8-bit (256 colors) CLUT textures
  • 15-bit color with a 4×4 hardware dither on shaded polygons
  • No texture filtering and affine texture mapping

Preset settings

Resolution128×128
Palette16 colors (median)
Ditheringps1
15-bit coloryes
Downscaleaverage

Every value can be tweaked in the editor; drop in your own photo or texture to convert it.

Other styles