What made DOS / Quake textures look like that
- Single 256-color palette for every texture in the game
- Textures around 64×64 to 128×128
- Software rendering with colormap-based lighting
One shared 256-color palette, gritty brown tones, no dithering.
| Resolution | 64×64 |
|---|---|
| Palette | 64 colors (kmeans) |
| Dithering | none |
| 15-bit color | no |
| Downscale | average |
Every value can be tweaked in the editor; drop in your own photo or texture to convert it.