Quake-style texture filter

One shared 256-color palette, gritty brown tones, no dithering.

Open editor with DOS / Quake preset

What made DOS / Quake textures look like that

  • Single 256-color palette for every texture in the game
  • Textures around 64×64 to 128×128
  • Software rendering with colormap-based lighting

Preset settings

Resolution64×64
Palette64 colors (kmeans)
Ditheringnone
15-bit colorno
Downscaleaverage

Every value can be tweaked in the editor; drop in your own photo or texture to convert it.

Other styles