N64 texture filter

Tiny textures limited by 4 KB of texture memory, soft colors and smooth gradients.

Open editor with Nintendo 64 preset

What made Nintendo 64 textures look like that

  • 4 KB texture cache: 32×32 to 64×32 textures are typical
  • Bilinear (3-point) filtering made textures look blurry
  • 16-bit RGBA5551 or CI4/CI8 indexed formats

Preset settings

Resolution32×32
Palette64 colors (median)
Ditheringbayer4
15-bit coloryes
Downscaleaverage

Every value can be tweaked in the editor; drop in your own photo or texture to convert it.

Other styles