What made Nintendo 64 textures look like that
- 4 KB texture cache: 32×32 to 64×32 textures are typical
- Bilinear (3-point) filtering made textures look blurry
- 16-bit RGBA5551 or CI4/CI8 indexed formats
Tiny textures limited by 4 KB of texture memory, soft colors and smooth gradients.
| Resolution | 32×32 |
|---|---|
| Palette | 64 colors (median) |
| Dithering | bayer4 |
| 15-bit color | yes |
| Downscale | average |
Every value can be tweaked in the editor; drop in your own photo or texture to convert it.