What made Build engine textures look like that
- Shared 256-color palette with shade tables
- Hand-drawn pixel art, often 64×64 tiles
- No filtering, crisp chunky pixels
Duke3D/Blood-like look: 256-color palette, crisp pixels and strong contrast.
| Resolution | 64×64 |
|---|---|
| Palette | 32 colors (kmeans) |
| Dithering | none |
| 15-bit color | no |
| Downscale | nearest |
Every value can be tweaked in the editor; drop in your own photo or texture to convert it.